Understanding Polyspatial Hover Shader Test

Exploring Polyspatial Hover Shader Test reveals several interesting facts. I have a

Key Takeaways about Polyspatial Hover Shader Test

  • Designed specifically for Apple Vision Pro, these
  • Sometimes you need to utilise the GPU immediately or for a one off situation, or even execute
  • A cool little portal effect I made for a recent job, hope someone finds it useful! Get the full instructions here: ...

Detailed Analysis of Polyspatial Hover Shader Test

tried a different workaround as I wasn't super into doing distance checks in both the vert/frag simple Tried a subdivided plane to do the sine

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