Introduction to Xna Strategy Game

Exploring Xna Strategy Game reveals several interesting facts. This was my Thesis. Written in 2009 with Microsoft

Xna Strategy Game Comprehensive Overview

This is a prototype for a Testing on the basic realtime pathfinding system. From this starting point, work begins on unit-specific terrain cost, prohibited ... Modified Pixel Shader to incorporate a "paintable overlay" on top of the generated terrain. After messing around in photoshop for ...

Refraction testing. You know, the stuff under water, which blends with reflections, bumpmapping, to form the surface of the water.

Summary & Highlights for Xna Strategy Game

  • Various unit movement bug fixes, start of GUI coding. * Movement speed is constant, at any frame rate * Turning from one facing to ...
  • Isometric
  • Particle emitter test in the
  • This one follows up on the previous single explosion effect test in the form of a random artillery barrage that persists as long as I ...
  • Some work on the day/night cycle. Validating that the shader is working as intended on the terrain.

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