Exploring Source Sdk Tinylittlepond
Let's dive into the details surrounding Source Sdk Tinylittlepond.
- The first of hopefully MANY tutorials to clear up common problems within half a minute. Learn the PROPER way of making water ...
- How to join objects together in the
- The beginning bit has changed, choose the 2009 engine version, then ddouble click on REFRESH
- This is a tutorial by Bandorin, he's teaching you how you can create different primitives easily without using any tools but the Block ...
- The change from info_target to info_teleport_destination really doesn't matter in the slightest, though as somebody once pointed ...
In-Depth Information on Source Sdk Tinylittlepond
This map was basicly a test of everything I know. Just think of it as a summary of what I learned this year ;). Time: 1 1/2 hours ... Point_template is an entity to spawn objects. You simply place the name of the objects you want to spawn in this entity, then force ... A fairly basic tutorial showing you how to make an automated train (tracktrain for the sort you could control in Half Life 1, perhaps ... func_areaportal and hint / skip textures explained in this tutorial. Probably the most difficult tutorial for me to make to date, I've ...
Find a full list of tutorials here: http://3kliksphilip.com/tutorials/
That wraps up our extensive overview of Source Sdk Tinylittlepond.