Introduction to Source Engine Realistic Shadows Part Ii
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Source Engine Realistic Shadows Part Ii Comprehensive Overview
Shadows Dynamic lighting and This is a relatively old video - this kind of technology is prominent in Portal
The Renegade (Source Engine) Cascaded Shadow Mapping + PBR
Summary & Highlights for Source Engine Realistic Shadows Part Ii
- shadows in source engine
- Testing out the dynamic
- Soft Particle + Cascaded
- Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned.
- Source
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