Introduction to Server Reconciliation Example

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Server Reconciliation Example Comprehensive Overview

Welcome to this Unity Tutorial where we go over Determinism, Fixed Tick Rate, Client Prediction, and Client Side Prediction/ Server authoritative movement with client side prediction and server reconciliation framework

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Summary & Highlights for Server Reconciliation Example

  • Server reconciliation test
  • Settings: localhost delay=100 ms, client lerp=150 ms, client tickrate=10 ms,
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  • Player with server reconciliation. server tick rate: 6
  • Quick video to showcase prediction progress & live debugging.

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