Introduction to Server Reconciliation Example
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Server Reconciliation Example Comprehensive Overview
Welcome to this Unity Tutorial where we go over Determinism, Fixed Tick Rate, Client Prediction, and Client Side Prediction/ Server authoritative movement with client side prediction and server reconciliation framework
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Summary & Highlights for Server Reconciliation Example
- Server reconciliation test
- Settings: localhost delay=100 ms, client lerp=150 ms, client tickrate=10 ms,
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- Player with server reconciliation. server tick rate: 6
- Quick video to showcase prediction progress & live debugging.
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