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  • In this tutorial we look at modifying our code to support events triggered by characters walking on to specific tiles. The complete ...
  • In the third part of our

In-Depth Information on Roofs Map Engine Improvements 2d Javascript Canvas Gamedev

In this lesson we look at improving our tile In this tutorial we look at creating specialized tile types - in this case, slippery ice tiles and direction-forcing conveyor belts. Our game In this tutorial we'll look at a better way to manage tile and floor types, and expand on the tile types we're currently using. The full ...

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