Exploring Real Time Physically Based Rendering Test C Opengl

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  • OpenGL Rendering
  • An
  • For
  • A
  • PBR

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In this video we learn how to use the ClearCoat extension as part of a PBR shader in A Extended A work-in-progress game engine for my university course.

trying to improve the wind effect on the grass. Still far from perfect but definitely a progress compared to my previous very basic ...

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