Introduction to Procedural Planet Progress
Welcome to our comprehensive guide on Procedural Planet Progress. Shows space to ground transition, and a little driving around on the surface. Still lots of things to fix.
Procedural Planet Progress Comprehensive Overview
My own implementation of the CDLOD algorithm as published by Filip Strugar. Support me on Patreon: https://www.patreon.com/Devote Use the Kickstarter Reserveation Offer get an extra exclusive skin: https://get.planetsmith.world/1 Follow us on Kickstarter: ...
Try out the generator for yourself: https://devotegames.itch.io/geographically-accurate-
Summary & Highlights for Procedural Planet Progress
- Shows some
- Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ...
- Download free games from my website! ▻ https://www.bluedrake42.com Get Steam keys for my games on Patreon!
- First test of the Projection Grid on a Flat plane. Ocean from Eric Bruneton's Proland.
- Planetary
In summary, understanding Procedural Planet Progress gives us a better perspective.