Exploring Pbr Reflection And Refraction With Vulkan

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PBR Reflection and Refraction with Vulkan Hey everyone, In this video, I'm sampling the cube map texture in a shader with the following calculations: 1. Calculate the eye ... Overview of I have been trying to render a triangle in

In the last of months I moved to ray traced shadows (all light types this time), physical based light and a physical based camera.

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