Exploring Java Libgdx 2d World Generation
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- I added some simplified terrain graphics so I can better see the
- I added shading and another level of scalar terrain
- Experiment made with
- LibGDX progress(Procedurally generated map)
- Techniques used to make it work: Chunks, 3D Perlin noise, interpolated Marching cubes algorithm, Threads.
In-Depth Information on Java Libgdx 2d World Generation
First try making a Basic Cave Hi everyone! I want to show you my first video of the game, i'm currently working on. I'm already made the
It's been a while since my last video, I have been fairly busy and fairly tired, so haven't really gotten into programming much. BUT ...
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