Exploring Java Libgdx 2d World Generation

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  • I added some simplified terrain graphics so I can better see the
  • I added shading and another level of scalar terrain
  • Experiment made with
  • LibGDX progress(Procedurally generated map)
  • Techniques used to make it work: Chunks, 3D Perlin noise, interpolated Marching cubes algorithm, Threads.

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First try making a Basic Cave Hi everyone! I want to show you my first video of the game, i'm currently working on. I'm already made the

It's been a while since my last video, I have been fairly busy and fairly tired, so haven't really gotten into programming much. BUT ...

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