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Ok this is the last video in the series, here I'll go through and explain everything in the physics engine that I haven't explained yet. A simple physics engine that uses SAT to check for collisions and Sutherland Hodgeman clipping to get contact points. Then it ... In the first video of our series, Getting Started with the Thundercomm Rubik Pi

In this

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  • This
  • my 3D
  • Resolving collisions in a physically accurate way using
  • In this
  • Link to the HTML5 export: https://dl.dropbox.com/u/48331800/3D%20tuts/Car%20Physics/HTML5/index.html Link to the EXE ...

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