Exploring Game Engine Programming 087 1 Applying Material Properties Per Sub Mesh

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  • Previously we started working on creating render items and we got pretty far in the implementation. The only major part that's left ...
  • Although the code for sending geometry content to the graphics renderer is ready for use, I'd like to spend a bit more time and ...
  • Today I'd like to add a panel to the geometry editor with some controls, so that we can highlight and isolate different parts of a ...
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