Introduction to Fastnaivesurfacenets
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Fastnaivesurfacenets Comprehensive Overview
I march over a uniform grid of 128x128x128 and generate an isosurface using a naive surface nets algorithm. An ellipsoidal ... This demo now uses 4 threads to generate the world. Also only chunks that will be visible are generated. Just a quick demo of a voxel world using SurfaceNets. Currently it's only colored by vertex normals and I am planning on adding ...
Surface Nets 1
Summary & Highlights for Fastnaivesurfacenets
- Created with UnityEngine Job-System and Burst-Compiler This project conduct super sample to compansate quality of naive ...
- Unity Implementation extending the work of TomaszFoster https://github.com/TomaszFoster/NaiveSurfaceNets I should add that I ...
- Naive Surface Nets: Procedural Mesh - Generated on the GPU using compute shaders.
- A 513^3 uniform grid of binary data points is initialised from a heightmap. The grid is partitioned into 33^3 overlapping blocks ...
- Surface Nets is way better than Marching Cubes! It is easier to code, lighter, and so much more! There's no need for a lookup table ...
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