Exploring Extremely Efficient Interactable World Voxels Weekend Update 4
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- This last week, I got a little sidetracked and worked out collision detection and made a nicer player movement system as well!
- This last week, I implemented an SDF generation pass(es) to run after the terrain changes. There are 3 passes, and it runs over ...
- A huge thanks to everyone who joined my Discord! Patrick and I have been working like crazy on re-writing Daxa completely from ...
- This past week (and a bit more) I have struggled to solve the problem of
- Just a small
In-Depth Information on Extremely Efficient Interactable World Voxels Weekend Update 4
In this previous week, I finally solved the problems I was having in the week prior. I also added the ability to break/place blocks as ... This last week, I added the ability to generate structures in the Hey everyone! I just wanted to put out a video to confirm I'm still making some progress on my engine, though some complications ... This last week, I did some optimizations in my rewrite, while I get ready to move soon. Oh and the reason that the framerate in the ...
Hey everyone! I wanted to give you all the opportunity to ask me anything you want about this project or even about me ...
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