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Collision Detection | Spatial Partitioning Simpler than Quad-Trees, An explanation of how Quake, and other games like it, use this revolutionary data structure to stop the player from walking

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  • I think my PC started to struggle with this one... Broad-phase
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  • source code https://github.com/MarcusMathiassen/P2D.
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  • In Class 060 we tackle the O(n²) wall that brute-force

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