Exploring Boids Test With Xna

Exploring Boids Test With Xna reveals several interesting facts.

  • An updated video of my current sideproject involving
  • For Computer Animation Algorithms and Tech class Mark Thill and I created this
  • Yet more optimizations - both in CUDA and C#. This video runs at 20fps, but the app runs at 30fps when Fraps is not running.
  • I made some
  • A simple generic quadtree implementation for spatial and collision detection I've been playing with while developing my game ...

In-Depth Information on Boids Test With Xna

Boids Test with XNA This is the first implementation of my Another video of the first implementation of my Final Project progress, wander behaviour for 900 ship models.

quick adaptation of http://www.vergenet.net/~conrad/

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