Exploring 009 Game Dev Voxel Mesh
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- This last week, I did some optimizations in my rewrite, while I get ready to move soon. Oh and the reason that the framerate in the ...
- How do
- This video outlines the process I took to develop part of my
- I fixed shadows between chunks and updating blocks next to chunk borders. Recently I also spent some time and converted an ...
- The source code and demos are available here: https://patreon.com/vercidium The greedy
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https://www.sidefx.com/ https://www.youtube.com/channel/UCWiZI2dglzpaCYNnjcejS-Q/playlists https://www.twitch.tv/pavmike ... Basic character in the world using ECS. Plays little walking animation. No physics yet; that's next though. I implemented Vertex pooling @Finding_Fortune : https://youtu.be/IoS5opco9LA Vertex pooling in my
Unity Mesh Based Voxel Engine Prototype (VoxelBorne)
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