Exploring 009 Game Dev Voxel Mesh

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  • This last week, I did some optimizations in my rewrite, while I get ready to move soon. Oh and the reason that the framerate in the ...
  • How do
  • This video outlines the process I took to develop part of my
  • I fixed shadows between chunks and updating blocks next to chunk borders. Recently I also spent some time and converted an ...
  • The source code and demos are available here: https://patreon.com/vercidium The greedy

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https://www.sidefx.com/ https://www.youtube.com/channel/UCWiZI2dglzpaCYNnjcejS-Q/playlists https://www.twitch.tv/pavmike ... Basic character in the world using ECS. Plays little walking animation. No physics yet; that's next though. I implemented Vertex pooling @Finding_Fortune : https://youtu.be/IoS5opco9LA Vertex pooling in my

Unity Mesh Based Voxel Engine Prototype (VoxelBorne)

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